MAX EMSALLEM
Hi! I'm Max, Systems & Technical Game Designer with 3 years experience. I'm comfortable with Unity, Unreal Engine and C# programming, and use it to iterate through fast prototypes to test my systems.
MY PROJECTS
Atypique Studio
ROLE: SYSTEMS DESIGNER | TECHNICAL DESIGNER
Game pitch: Noara: The Conspiracy revisits turn-based strategy games and offers a new experience in an original heroic-fantasy universe, using real-time mechanics.
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​My tasks:
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Lead of a small 3 designers team
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Design and ownership of an MMR system (based off ELO and TrueSkill)
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AI Design (Player vs Computer mode)
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Data collection system
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Rapid prototyping on Unity using C#
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Content design (new units, new items, new game modes)
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Writing and updating the GDD
Graduation project
ROLE: LEAD DESIGNER | TECHNICAL DESIGNER | LEVEL DESIGNER
From the Shadows won 3rd place at the Game Development World Championship 2020 in the Hobby category.
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Game pitch: From the Shadows is a cooperative puzzle-platformer in which players must escape from a mysterious castle by solving puzzles and overcoming traps around the mechanics of Shadow and Light.
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My tasks:
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Lead of a 5 designers team
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Link between the Design, Art and Engineering team
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Writing and updating the GDD
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Rapid prototyping on Unity using C#
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Development of tools allowing for in-game dialogue implementation
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Design of some levels and building them into chapters, paying attention to the difficulty curve
Global Game Jam - 48h
ROLE: GAME DESIGNER | C# PROGRAMMER
Game pitch: Undership is a party game made in 48 hours during the Global Game Jam 2020. In this game, inspired by classics such as Overcooked, players must work together to repair the boat, or risk ending up at the bottom of the ocean.
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My tasks:
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Game Designer:
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Brainstorming​
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Random event
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Balancing
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C# programmer:
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Prototype​
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Gameplay elements
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Assets and animation integration
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Aurora Game Studio
ROLE: ASSISTANT GAME DESIGNER
Game pitch: Hybris - Disordered Cosmos is a modular worker placement game. It has a lore that mixes Greek mythology with steampunk.​
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My tasks:
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Creation of a paper prototype
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Designed basis of a Solo & Co-op extension
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Designed basis of a new gameplay extension
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Helped setting up playtests
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Helped balancing the game
ROLE: CO-DESIGNER / DEVELOPPER
Game pitch: High-altitude miniguide is a transmedia work linking a board game, composed of magnetized boards, magnets and a Happy Family card game, to which is associated a mobile application on iOS and Android.
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My tasks:
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Concept idea brainstorming
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R&D for the magnetized boards and magnets
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Design of the mobile application
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Development of the mobile application on Unity
SMALL ANALYSIS OF OUTER WILDS GAMEPLAY