UNDERSHIP
Game Designer | C# Programmer
Role
Game Designer | C# Programmer
Presence
From beginning to release
Engine
Unity
Type
Game jam - 48h
Genre
Party game | Co-op
Platform
PC
Status
Released
Year
2020
ABOUT
Undership is a party game made in 48 hours during the Global Game Jam 2020. In this game, inspired by classics such as Overcooked, players must work together to repair the boat, or risk ending up at the bottom of the ocean.
Random events occur from time to time, such as holes in the hold, the ship catching fire or enemy ships firing cannonballs.
I was mainly a C# developer on this project, taking care of the different events of the game and the general game design.
GAME DESIGNER
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Brainstormed the base idea based on imposed constraints (theme: "Repair", time: 48h)
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Greatly improved the game experience by adding random events occurring during the game (boat taking fire, enemy ships attacking the player's boat, etc)
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Created an overall fun experience for the player by balancing the game difficulty
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Made sure the game was easily understandable by the player by setting up the camera, even though it is played on two floors
C# PROGRAMMER
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Developped a quick prototype to playtest base mechanics as early as possible
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Owned whole features such as random events
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Assets and animation integration